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A poster can be a short description of a smaller research contribution, work-in-progress project, student project or results and allows you to gain valuable feedback from the experts in the field of gamification. The best poster of the conference will be awarded at the end of the event. Authors of full papers, whose paper submissions were not accepted this year may wish to consider also submitting their paper in this category.

Please submit your work here: https://easychair.org/conferences/?conf=gamifin2021

NOTE: Due to the current situation with the COVID-19 outbreak, we have decided to host the GamiFIN 2021 conference as an online conference.

Important dates

  • November 30, 2020: Submissions deadline (extended) for full papers at 11:59pm AoE (UTC -12)
  • January 10, 2021: Notifications of acceptance sent to authors of papers
  • January 17, 2021: Submissions deadline for posters and doctoral consortium 
  • January 31, 2021: Deadline for camera-ready full papers
  • January 31, 2021: Notification of acceptance for posters and doctoral consortium
  • February 28, 2021: Registration deadline for all presenters
  • April 7-9, 2021: Conference

 

Poster submission guidelines: 

The initial submission of  your poster is an extended abstract of your work,  maximum 3 pages long, including the list of references. The extended abstract submission will go through a double-blind review process. After the notification of acceptance, you will receive specific layout instructions for the visual poster that one of the authors will present at the conference. Ideally the final poster is a visually effective summary of your research, which highlights the context of a full academic paper (background,methods, results, data, discussion in brief).

Please submit your extended abstract in PDF-format!

Extended abstracts must conform to the CEUR-WS two-column style: https://ceurws.wordpress.com/2020/03/31/ceurws-publishes-ceurart-paper-style/. The Overleaf template can be found at https://www.overleaf.com/read/gwhxnqcghhdt, and the Word template at http://ceur-ws.org/Vol-XXX/CEUR-Template-2col.docx.

Initial poster submissions not following the provided template will be rejected.

The work presented has to be original, novel, well written and scientifically ensure the validity of the presented results. In the online submission system you will be asked to list the most relevant themes of your extended abstract as keywords. 

The poster should be a stand alone piece of work, which does not require further explanation or an introduction from you, as the posters will be showcased during the event. 

The posters or the initial extended abstract submissions will not be included in the conference proceedings.

Please submit your work here: https://easychair.org/conferences/?conf=gamifin2021

The topics:

Gamification is a multi-faceted phenomenon that affects multiple domains of human life. Therefore, we welcome submissions related to this ludic transformation of our reality under several domains and related (but not limited) to e.g. the following keywords:

  • Users: e.g. Engagement, experience, user types
  • Education: e.g. Gamification in education, serious games, game-based learning, games & math
  • Media: e.g. Esports, streaming, social media and gamification, gamification in journalism & media
  • Commerce: e.g. Business models, free-to-play, gambling, gamification in marketing/advergaming
  • Work: e.g. Organizational gamification, gameful work, gamification in leadership, playbour
  • Technology: e.g. Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
  • Toys & play: e.g. Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
  • Health: e.g. Quantified self, games & gamification for health, COVID-19, mental health
  • Culture: e.g. Ludification, history of games and gamification, gamification in society, social structures, storification
  • Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart cities, surveillance
  • Sustainability: planet, people, prosperity, peace
  • Design: e.g., Design principles, design methods, designing gamification, gamification artefacts
  • Theories/concepts/methods: Contributions to science around gamification

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