The gamification publication track is a one of a kind way to develop your research paper presenting it at the GamiFIN conference, the HICSS gamification minitrack and eventually publishing it in an prestigious journal special issue (see the yearly special issues below). The aim of the gamification publication track is to increase the predictability and rigorousness of the peer-review and publication process by providing a coherent review continuum and discussion with peers.

The GamiFIN conference is the first step in the process of developing your paper: here you can submit the first, work-in-progress version of your paper. This paper can then be developed further and submitted to the gamification minitrack at HICSS conference, which is an excellent second step in the track and provides further feedback for your work. Ideally after these conferences you will be able to extend your paper into a full journal article. Both conferences offer access to special issues of specific journals, which can be used as “shortcuts to publication” on the track.

Papers accepted to the GamiFIN conference are published in the CEUR proceedings series. Papers accepted to the HICSS are currently published under University of Hawaii at Manoa repository. Both of these proceeding series are open access and permit further publication in a journal special issue.

Between each step, the paper should be extended by 30%-50%, they should not use the same title nor abstract in verbatim compared the publication in the previous step.

Special issues per Gamification publication track cycles:

  • Cycle 1: 2017 Gamifin / 2018 HICSS / 2018-2019 Journal of Business Research | International Journal of Human-Computer Studies
  • Cycle 2: 2018 Gamifin / 2019 HICSS / 2019-2020 Electronic Commerce Research and Applications
  • Cycle 3: 2019 Gamifin / 2020 HICSS / 2020-2021 Internet Research | Electronic Markets
  • Cycle 4: 2020 Gamifin / 2021 HICSS / 2021-2022 AIS Transactions on Human-Computer Interaction