GamiFIN 2018 submission now closed

The submission for GamiFIN 2018 has now closed. Thank you to everyone who submitted their paper. An intense review round will now begin. We are planning to have the feedback ready and send out notifications to authors around mid-March.

Final call for submissions to GamiFIN 2018!

The deadline for submissions to GamiFIN 2018 is fast approaching. The submission system closes on February 15 at 23:59 UTC/GMT. In other words, it is now time to start finalizing those submissions! We are looking forward to receiving your papers!

Brett Abarbanel to keynote at GamiFIN 2018!

GamiFIN 2018 is delighted to announce the fourth and final keynote speaker of the conference, Dr. Brett Abarbanel! Brett Abarbanel, Ph.D., is Director of Research at the University of Nevada, Las Vegas, International Gaming Institute, and Head of Social &…

Perttu Hämäläinen to keynote at GamiFIN 2018!

GamiFIN 2018 is very happy to announce the third keynote speaker of the conference, Assistant Professor Perttu Hämäläinen! Perttu Hämäläinen, D.Sc., M.A., is a tenure track assistant professor of computer games at Aalto University, Helsinki, Finland. His mission is to…

Richard N. Landers to keynote at GamiFIN 2018!

GamiFIN 2018 is very pleased to announce the second keynote speaker of the conference, Associate Professor Richard N. Landers! Richard N. Landers is an Associate Professor of Industrial/Organizational Psychology at Old Dominion University in Norfolk, VA, USA. His research program…

T.L. Taylor to keynote at GamiFIN 2018!

GamiFIN 2018 is excited to announce the first keynote speaker of the conference, Professor T.L. Taylor! T.L. Taylor, Professor of Comparative Media Studies at MIT, has focused on internet and game studies for over two decades. Her research explores the…

GamiFIN 2018 Call for Papers is open!

We are pleased to inform that the GamiFIN conference will take place again in 2018 in Pori, Finland! The first international GamiFIN conference in 2017 was successful in bringing together scholars and practitioners on various fields related to gamification. The…