Monday 08.04.2019 (Kelo conference room, Sokos Hotel Levi)

12:00 – 12:15 Doctoral Consortium: Welcome & Introductions

12:15 – 15:00 Doctoral Consortium: Presentations by the candidates & discussion in groups

15:00 – 15:30 Coffee

15:30 – 16:30 Doctoral Consortium: Presentations by the candidates & discussion in groups

16:30 – 17:00 Doctoral Consortium: Wrap up

18:00 – 22:00 CONFERENCE WELCOMING RECEPTION at restaurant Kiisa, Sokos Hotel Levi


Tuesday 09.04.2019 (Kelo conference room, Sokos Hotel Levi)

08:30 – 09:00 Registration & coffee

09:00 – 09:15 Opening words

09:15 – 10:15 Keynote I – Frans Mäyrä – Ludification: Towards a Pervasive Culture of Play?

10:30 – 12:00 Gamification and education

Exploring the Connection Between Gamification and Student Engagement in Computer-Supported Collaboration
Antti Knutas, Timo Hynninen, Annika Wolff and Jayden Khakurel

Using Gamification to Teach Forecasting in a Business School
Nikoletta Zampeta Legaki, Kostas Karpouzis and Vassilios Assimakopoulos

Development of a Serious Game as a Method to Support Youth Work: A Case Study
Tanja Korhonen, Teija Ravelin and Raija Halonen

Intrinsic Integration in Rational Number Games – A Systematic Literature Review
Kristian Kiili, Antti Koskinen and Manuel Ninaus

Investigating the effects of gamifying homework on students’ perceived satisfaction, behavioral intention and intrinsic motivation
Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef and Yining Wang

12:00 – 13:00 Lunch

13:00 – 14:15 Conceptualizations, theory, methods & history

Punk Gamification
Mattia Thibault

Towards a Trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems
Vincenzo Idone Cassone        

The Foundations of Let’s Play – Live Action Representation of Video Games in Television and Online 1975-2018
Tero Kerttula

The Games We Play: Relationships between game genre, business model and loot box opening
Joseph Macey and Juho Hamari (Moved from Gamification, economics, management and work)

14:15 – 15:30 Poster session & Coffee

15:30 – 16:30 Health gamification

Gamification of physical activity: A systematic literature review of comparison studies
Jonna Koivisto and Juho Hamari

Effects of Interactive Storytelling and Quests in Cognitive Rehabilitation for Adults
Mareike Gabele, Andrea Thoms, Steffi Hußlein, Julian Alpers and Christian Hansen    

Non-player Character as a Companion in Cognitive Rehabilitation for Adults – Characteristics and Representation
Mareike Gabele, Andrea Thoms, Steffi Hußlein, Julian Alpers and Christian Hansen

18:15 – Meeting at the lobby of Sokos Hotel Levi and moving together to Restaurant Gold Digger (Hotel Levi Panorama) for the conference dinner.


Wednesday 10.04.2019 (Kelo conference room, Sokos Hotel Levi)

08:30 – 09:00 Registration & coffee

09:00 – 10:30 Gamification, economics, management and work

Another Dark Side of Gamification? How and When Gamified Service Use Triggers Information Disclosure
Simon Trang and Welf Weiger

A Vignette Study among Order Pickers about the Acceptance of Gamification
Lisa-Maria Putz, Florian Hofbauer and Marius Mates

The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface
Tracey Cassells and Daire O’Broin    

Transforming community engagement in credit unions: the potential for gamification to enable change
Agnessa Shpakova, Robert I Mochrie and Kathryn Waite

Designing a Comprehensive Evaluation Method for Learning Games – a General Approach with Specific Application to iRead
Kay Berkling and Roger Gilabert Guerrero (Moved from Conceptualizations, theory, methods & history)

10:30 – 12:00 Gamification – Players & Mixed reality

The Internet of Art as a Site for Learning and Fun – Playful Experiences through Augmented Geocaching
Pirita Ihamäki and Katriina Heljakka

A Statistical Analysis of Steam User Profiles towards Personalized Gamification
Xiaozhou Li, Chien Lu, Jaakko Peltonen and Zheying Zhang

Badges or Leaderboard? How to Gamify an Augmented Reality Warehouse Setting
Paula Bräuer and Athanasios Mazarakis        

Virtual Reality as a Communication Tool for Fire Safety – Experiences of the VirPA project
David Oliva, Brita Somerkoski, Kimmo Tarkkanen and Mika Luimula

12:00 – 13:00 Lunch

13:00 – 14.00 Keynote II – Lennart Nacke – How to fail at #gamification research.

14:00 – 14:30 Coffee & poster session

14:30 – 15:30 Gamification of sustainability

Climate Change Gamification: A Literature Review
Dorina Rajanen and Mikko Rajanen

“Save the Water” – A China Water Management Game Project
Mela Kocher, Anna Lisa Martin-Niedecken, Wolfgang Kinzelbach, Haijing Wang, Yu Li, René Bauer and Livio Lunin

Revitalizing Viena Karelian Dialect and Culture with Gamification
Triando Damiri Burlian, Leena Arhippainen, Parsa Sharmila and Paula Alavesa

15:30 – 16:00 Conference wrap-up, best paper, best presentation & best poster awards

18:00 – Unofficial meet-up for drinks and networking