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This program is preliminary and changes may occur. The online platform and related social channels will be announced the week before the conference.
Tuesday 31.03.2020
12:00 “Try to connect and troubleshoot” session (testing the platform and its functions together)
Wednesday 01.04.2020
10:00 – 14:00 Doctoral consortium
11:00 – 13:00 Workshop on gamifying sustainable consumption (in partnership with S-Group)
Thursday 02.04.2020
10:15 – 10:30 Opening words
10:30 – 11:30 Keynote I – Andreas Lieberoth “Is gamification research bullshit? Why strong study designs are needed to make a difference.”
11:45 – 12:45 SESSION 1 GAMIFICATION
Adam Palmquist – The First Rule of Gamification Is “Don’t Talk About Gamification”: Discussions about gamified workforce retraining in the age of digitalization
Lobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen and Juho Hamari – The relationship between player types and gamification feature preferences
Marigo Raftopoulos – Has Gamification Failed, or Failed to Evolve? Lessons from the Frontline in Information Systems Applications
12:45 – 13:45 Lunch break & get some fresh air
13:45 – 15:00 SESSION 2 GAMIFICATION & EDUCATION
Henrik Wesseloh, Felix M. Stein, Phillip Szelat and Matthias Schumann – Boss Fights in Lectures! – A Longitudinal Study on a Gamified Application for Testing Factual Knowledge
Nikoletta Zampeta Legaki and Juho Hamari – Gamification in Statistics Education: A Literature Review
Kholood Almotairi, Salha Abdullah and Maram Meccawy – The Effect of Gamification on Students Engagement: A Preliminary Study
Athanasios Mazarakis and Paula Bräuer – Gamification of an Open Access Quiz with Badges and Progress Bars: An Experimental Study with Scientists
15:00 – 15:15 Break for fresh air
15:15 – 16:00 Poster session 1: lightning round (posters also available online throughout the conference)
- Mattia Thibault – Strategies of Urban Toyification
- Georgina Guillen and Juho Hamari – Gamification, games…? Playful approaches to sustainable consumption: a systematic literature review
- Manuel Baer – Requirements and Prototyping of a Location Based Game for Landscape Perception and Preference Research
- Kimmo Tarkkanen, Paula Ailio and Mika Luimula – Elderly Exercising Gamified: How Are Games Accepted and Experienced?
- Annique Smith, Isak De Villiers Bosman and Koos de Beer – Analysing virtual reality games: identifying interactions for use in gamified virtual reality applications
- Anttoni Lehto, Taisto Suominen, Nina Luostarinen and Paula Kostia – Developing Lights On! – A critical process study of gamified cultural heritage
16:00 – 17:30 SESSIONS 3 & 4: GAMIFICATION & CONSUMPTION | GAMIFICATION ON THE MOVE
Ksenia Golovacheva, Daniil Muravskii, Maria Smirnova and Snezhana Muravskaia – Increasing willingness to participate in premium-based sales promotions through gamification with narrative
Tobias Wolf – Green Gamification: How Gamified Information Presentation Affects Pro-Environmental Behavior
Eetu Wallius and Juho Hamari – Motivational technology as a way of enhancing transportation safety – A systematic review of previous research
Maria Giovina Pasca, Maria Francesca Renzi, Roberta Guglielmetti Mugion, Martina Toni and Laura Di Pietro – Gamification in tourism context: a systematic literature review
Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu Laajala, Mauri Paloheimo, Nobufumi Inaba and Sami Hyrynsalmi – Do Primal Instincts Explain Engagement in Location-Based Games? A hypothesis-forming focus group study on territorial behavior
18:45 – Social gaming & chat
Friday 03.04.2020
10:30 – 13:30 SESSIONS 1 & 2
Paper session 1 – GAMEFUL MEDIA
Dayana Hristova, Joe Dumit, Andreas Lieberoth and Thomas Slunecko – Snapchat Streaks: How Adolescents Metagame Gamification in Social Media
Mila Bujic and Juho Hamari – Immersive journalism: Extant corpus and future agenda
Chien Lu, Jaakko Peltonen, Timo Nummenmaa, Xiaozhou Li and Zheying Zhang – What Makes a Trophy Hunter? An Empirical Analysis of Reddit Discussions
Suvi Holm, Johanna Kaakinen, Santtu Forsström and Veikko Surakka – The Role of Game Preferences on Arousal State When Playing First-Person Shooters
Paper session 2 – ESPORTS AND STREAMING
Johann Giertz, Welf Weiger, Maria Törhönen and Juho Hamari – Understanding The What and How of Successful Social Live Streaming
Mateusz Felczak – Edumotion in the eSports Media Circulation Framework: Onet-RAS Case Study
Bastian Kordyaka, Sidney Hribersek, Bjoern Kruse and Bjoern Niehaves – Understanding brand loyalty – The case of the eSports consumer from a relationship quality perspectives
Bastian Kordyaka, Bjoern Kruse, Katharina Jahn and Bjoern Niehaves – Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming
13:30 – 14:30 Lunch & get some fresh air
14:30 – 15:00 SESSION 2
Discussions on Discord and Zoom!
15:00 – 17:00 SESSION 3
POSTER SESSION 2 – Lightning round (posters also available online throughout the conference)
- Lisa-Maria Putz, Jeremiah Diephuis, Florian Hofbauer and Georgi Kostov – Logistify: Using Augmented Reality and Gamification to Promote Interest in Logistics
- Manuel Ninaus, Simon Greipl, Kristian Kiili, Antero Lindstedt, Hans-Otto Karnath, Elise Klein and Korbinian Moeller – Neurofunctional evidence on increased emotional engagement in game-based learning
- David Kessing and Manuel Löwer – Gamification Analysis of the Agile Manifesto
- Matthias Steinböck, Naemi Luckner, Katta Spiel and Fares Kayali – Playful Communication Modes in Inclusive Play
- Bastian Kordyaka, Hans Christian Klein, Katharina Jahn, Sidney Hribersek and Bjoern Niehaves – A Matter of the Person or the Situation? Structuring Motivational Affordances of Gamification Elements
- Mohammed Mohammed – Personalized gamification considering player persona, learning style, and dynamic difficulty for adaptive interactive storytelling in science education
Conference wrap-up, Best paper, best presentation & best poster awards
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