[vc_row][vc_column width=”1/4″][/vc_column][vc_column width=”1/2″][vc_column_text][/vc_column_text][vc_column_text]

This program is preliminary and changes may occur. The online platform and related social channels will be announced the week before the conference. 

Tuesday 31.03.2020 

12:00  “Try to connect and troubleshoot” session (testing the platform and its functions together)

Wednesday 01.04.2020 

10:00 – 14:00  Doctoral consortium

11:00 – 13:00  Workshop on gamifying sustainable consumption (in partnership with S-Group)  

18:00 Social gaming & chat
 

Thursday 02.04.2020 

10:15 – 10:30 Opening words

10:30 – 11:30 Keynote I – Andreas Lieberoth “Is gamification research bullshit? Why strong study designs are needed to make a difference.”

11:45 – 12:45 SESSION 1 GAMIFICATION 

Adam Palmquist – The First Rule of Gamification Is “Don’t Talk About Gamification”: Discussions about gamified workforce retraining in the age of digitalization

Lobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen and Juho Hamari – The relationship between player types and gamification feature preferences

Marigo Raftopoulos – Has Gamification Failed, or Failed to Evolve? Lessons from the Frontline in Information Systems Applications

12:45 – 13:45 Lunch break & get some fresh air 

13:45 – 15:00 SESSION 2 GAMIFICATION & EDUCATION  

Henrik Wesseloh, Felix M. Stein, Phillip Szelat and Matthias Schumann – Boss Fights in Lectures! – A Longitudinal Study on a Gamified Application for Testing Factual Knowledge

Nikoletta Zampeta Legaki and Juho Hamari – Gamification in Statistics Education: A Literature Review

Kholood Almotairi, Salha Abdullah and Maram Meccawy – The Effect of Gamification on Students Engagement: A Preliminary Study

Athanasios Mazarakis and Paula Bräuer – Gamification of an Open Access Quiz with Badges and Progress Bars: An Experimental Study with Scientists

15:00 – 15:15 Break for fresh air 

15:15 – 16:00 Poster session 1: lightning round (posters also available online throughout the conference)

  1. Mattia Thibault – Strategies of Urban Toyification
  2. Georgina Guillen and Juho Hamari – Gamification, games…? Playful approaches to sustainable consumption: a systematic literature review
  3. Manuel Baer – Requirements and Prototyping of a Location Based Game for Landscape Perception and Preference Research
  4. Kimmo Tarkkanen, Paula Ailio and Mika Luimula – Elderly Exercising Gamified: How Are Games Accepted and Experienced?
  5. Annique Smith, Isak De Villiers Bosman and Koos de Beer – Analysing virtual reality games: identifying interactions for use in gamified virtual reality applications
  6. Anttoni Lehto, Taisto Suominen, Nina Luostarinen and Paula Kostia – Developing Lights On! – A critical process study of gamified cultural heritage

16:00 – 17:30 SESSIONS 3 & 4: GAMIFICATION & CONSUMPTION | GAMIFICATION ON THE MOVE

Ksenia Golovacheva, Daniil Muravskii, Maria Smirnova and Snezhana Muravskaia – Increasing willingness to participate in premium-based sales promotions through gamification with narrative

Tobias Wolf – Green Gamification: How Gamified Information Presentation Affects Pro-Environmental Behavior

Eetu Wallius and Juho Hamari – Motivational technology as a way of enhancing transportation safety – A systematic review of previous research

Maria Giovina Pasca, Maria Francesca Renzi, Roberta Guglielmetti Mugion, Martina Toni and Laura Di Pietro – Gamification in tourism context: a systematic literature review

Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu Laajala, Mauri Paloheimo, Nobufumi Inaba and Sami Hyrynsalmi – Do Primal Instincts Explain Engagement in Location-Based Games? A hypothesis-forming focus group study on territorial behavior

18:45 –           Social gaming & chat      

Friday 03.04.2020 

10:30 – 13:30 SESSIONS 1 & 2

Paper session 1 – GAMEFUL MEDIA

Dayana Hristova, Joe Dumit, Andreas Lieberoth and Thomas Slunecko – Snapchat Streaks: How Adolescents Metagame Gamification in Social Media

Mila Bujic and Juho Hamari – Immersive journalism: Extant corpus and future agenda

Chien Lu, Jaakko Peltonen, Timo Nummenmaa, Xiaozhou Li and Zheying Zhang – What Makes a Trophy Hunter? An Empirical Analysis of Reddit Discussions

Suvi Holm, Johanna Kaakinen, Santtu Forsström and Veikko Surakka – The Role of Game Preferences on Arousal State When Playing First-Person Shooters

Paper session 2 – ESPORTS AND STREAMING

Johann Giertz, Welf Weiger, Maria Törhönen and Juho Hamari – Understanding The What and How of Successful Social Live Streaming

Mateusz Felczak – Edumotion in the eSports Media Circulation Framework: Onet-RAS Case Study

Bastian Kordyaka, Sidney Hribersek, Bjoern Kruse and Bjoern Niehaves – Understanding  brand loyalty – The case of the eSports consumer from a relationship quality perspectives

Bastian Kordyaka, Bjoern Kruse, Katharina Jahn and Bjoern Niehaves – Why am I Watching? Capturing the Interplay of Social and Technological Aspects of Online Live Streaming

13:30 – 14:30    Lunch & get some fresh air

14:30 – 15:00 SESSION 2 

Discussions on Discord and Zoom!

15:00 – 17:00 SESSION 3 

POSTER SESSION 2 – Lightning round (posters also available online throughout the conference)

  1. Lisa-Maria Putz, Jeremiah Diephuis, Florian Hofbauer and Georgi Kostov – Logistify: Using Augmented Reality and Gamification to Promote Interest in Logistics 
  2. Manuel Ninaus, Simon Greipl, Kristian Kiili, Antero Lindstedt, Hans-Otto Karnath, Elise Klein and Korbinian Moeller – Neurofunctional evidence on increased emotional engagement in game-based learning
  3. David Kessing and Manuel Löwer – Gamification Analysis of the Agile Manifesto
  4. Matthias Steinböck, Naemi Luckner, Katta Spiel and Fares Kayali – Playful Communication Modes in Inclusive Play
  5. Bastian Kordyaka, Hans Christian Klein, Katharina Jahn, Sidney Hribersek and Bjoern Niehaves – A Matter of the Person or the Situation? Structuring Motivational  Affordances of Gamification Elements
  6. Mohammed Mohammed – Personalized gamification considering player persona, learning style, and dynamic difficulty for adaptive interactive storytelling in science education

Conference wrap-up, Best paper, best presentation & best poster awards

[/vc_column_text][/vc_column][vc_column width=”1/4″][/vc_column][/vc_row]