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GamiFIN welcomes full paper submissions related to the multi-faceted phenomenon of gamification.
Please submit your work here: https://easychair.org/conferences/?conf=gamifin2021
NOTE: Due to the current situation with the COVID-19 outbreak, we have decided to host the GamiFIN 2021 conference as an online conference.
Important dates:
- November 30, 2020: Submissions deadline (extended) for full papers at 11:59pm AoE (UTC -12)
- January 10, 2021: Notifications of acceptance sent to authors of papers
- January 17, 2021: Submissions deadline for posters and doctoral consortium
- January 31, 2021: Deadline for camera-ready full papers
- January 31, 2021: Notification of acceptance for posters and doctoral consortium
- February 28, 2021: Registration deadline for all presenters
- April 7-9, 2021: Conference
Paper submission guidelines:
Full papers submitted to GamiFIN 2021 should be maximum 10 pages, including the list of references. All submissions will undergo a double-blinded peer-review process. Therefore the authors should remove any information that could give an indication of authorship.
In the online submission system you will be asked to list the most relevant themes of your paper as keywords.
Please submit your full paper submission in PDF-format!
Full paper submissions must conform to the CEUR-WS two-column style: https://ceurws.wordpress.com/2020/03/31/ceurws-publishes-ceurart-paper-style/. The Overleaf template can be found at https://www.overleaf.com/read/gwhxnqcghhdt, and the Word template at http://ceur-ws.org/Vol-XXX/CEUR-Template-2col.docx.
At the conference, presenters of accepted academic papers will have approximately 15 minutes for the presentation including the discussion.
Accepted papers will be sent for consideration for publication in CEUR Workshop Proceedings in the GamiFIN Conference volume . CEUR-WS.org is a free open-access publication service and recognized ISSN publication series, ISSN 1613-0073. (In the Finnish classification of publication forums, CEUR-WS-proceedings are classified as JUFO1).
The GamiFIN conference will offer an entry to the Gamification Publication Track that can help authors develop their papers from the first manuscript version to the final journal paper and thus aim to increase the predictability and rigorousness of the publication process.
Please submit your work here: https://easychair.org/conferences/?conf=gamifin2021
The topics:
Gamification is a multi-faceted phenomenon that affects multiple domains of human life. Therefore, we welcome submissions related to this ludic transformation of our reality under several domains and related (but not limited) to e.g. the following keywords:
- Users: e.g. Engagement, experience, user types
- Education: e.g. Gamification in education, serious games, game-based learning, games & math
- Media: e.g. Esports, streaming, social media and gamification, gamification in journalism & media
- Commerce: e.g. Business models, free-to-play, gambling, gamification in marketing/advergaming
- Work: e.g. Organizational gamification, gameful work, gamification in leadership, playbour
- Technology: e.g. Virtual reality, augmented reality, internet of things, wearables, AI, machine learning, privacy, security
- Toys & play: e.g. Toy play, toy design/creation, toys in education, internet of toys, toyfication, roleplay
- Health: e.g. Quantified self, games & gamification for health, COVID-19, mental health
- Culture: e.g. Ludification, history of games and gamification, gamification in society, social structures, storification
- Governance: e.g., democracy, participation, law enforcement, e-justice, cyber forensics, urban planning, smart cities, surveillance
- Sustainability: planet, people, prosperity, peace
- Design: e.g., Design principles, design methods, designing gamification, gamification artefacts
- Theories/concepts/methods: Contributions to science around gamification
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