Monday 8th of May

Additional pre-conference program of GamiFIN:
15.30 – 18.30 Serious Games Rapid Prototyping Workshop, Room 248
More info & registration: https://www.facebook.com/events/431689500510469/

19.00 – 21.00 Welcome reception at UCPori, main lobby

Tuesday 9th of May
08.30 – 09.00 Registration & coffee, main lobby
09.00 – 09.20 Welcoming/opening words, AUD 125
09.20 – 10.20 Keynote I – Dr. Sebastian Deterding, AUD 125
10.20 – 11.40 Paper session: Contemporary research on gamification, AUD 125
10.20 – 10.40 Tatiana Shutova: On-going work: a pilot study of gamifying book reading and discussion (part of a university English as a Second Language course)
10.40 – 11.00 Heli Tolonen, Teija Ravelin, Teija Lehto, Sari Merilampi, Andrew Sirkka and Pauliina Tuomi: Serious games education for working life needs – a pilot study
11.00 – 11.20 Brita Somerkoski: Green Cross: Collecting injury data at schools
11.20 – 11.40 Petri Saarikoski, Jaakko Suominen and Markku Reunanen: Gamification of Digital Gaming – Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s
11.40 – 12.40 Lunch, Restaurant Sofia
12.40 – 14.00 Paper session: Gamification of education, AUD 125
12.40 – 13.00 Md Sanaul Haque, Daire O’Broin and Joseph Kehoe: Designing a Gamified Theory-Driven System Model for Postgraduate Research Students to Encouraging Progression and Connectedness
13.00 – 13.20  Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Mario Spatafora, Kamelia Stefanova and Marcus Specht: Gamification to empower information security education
13.20 – 13.40 Antero Lindstedt and Kristian Kiili: Evaluating Playing Experience and Adoption of a Math Learning Game
13.40 – 14.00 Damien Mac Namara and Lisa Murphy Online Versus Offline Perspectives on Gamified Learning
14.00 – 15.20 Paper session: Cultural approach on gamification, AUD 125
14.00 – 14.20 Usva Friman and Riikka Turtiainen: From Gamification to Funification of Exercise: Case Zombie Run Pori 2015
14.20 – 14.40 Dorothea Zuhrt, Daniel-Fernando Weiss-Ibanez and Aldo Di Russo: The gamification of heritage in the unesco enlisted medieval town of Rhodes 
14.40 – 15.00 Pirita Ihamäki and Katriina Heljakka: The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience
15.00 – 15.20 Hanna Ahtosalo, Toni Heinonen, Elviira Pulli, Gwénaël Mauffrey and Tapani Liukkonen: Life in Finland – Gamifying Integration Material Through an Interactive Novel
15.20 – 15.50 Coffee, main lobby
15.50 – 16.50 Keynote II – Dr. Sylvester Arnab, AUD 125
19.00              Conference dinner, venue: Suomalainen Klubi, Eteläranta 10, 28100 PORI. 
Wednesday 10th of May
08.30 – 09.00 Registration & coffee, main lobby
09.00 – 10.00 Keynote III – Dr. Juho Hamari, AUD 125
10.00 – 11.20 Business & Industry session, room 103
10.00 – 11.20 Paper session: Gamification & design, AUD 125
10.00 – 10.20 Mikko Rajanen and Dorina Rajanen: Usability benefits in gamification
10.20 – 10.40 Sami Hyrynsalmi, Jouni Smed and Kai Kimppa:  The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere
10.40 – 11.00 Mattia Thibault: Play as a modelling system – A semiotic analysis of the overreaching prestige of games  – Presentation takes place VIA SKYPE
11.20 – 12.20 Lunch, Restaurant Sofia
12.20 – 13.40 Paper session: Motivational & behavioral factors of gamification, room 103
12.20 – 12.40 Juho Hamari, Lobna Hassan and António Dias: Gamification, Quantified-self or Social Networking: Matching users’ goals with motivational technology
12.40 – 13.00 Harri T. Luomala, Jenniina Sihvonen, Henna Syrjälä, Tuomas Mäkilä, Kaisa Könnölä, Tapani Liukkonen, Saara Lunden and Mari Sandell: Linking digital game-playing motivations to food consumption
13.00 – 13.20 Ryan Rui Yang Tan and Vivian Hsueh Hua Chen: Gamification: Influencing value-perception of target behaviours – CANCELLED
13.20 – 13.40 Stavros Lounis, Dimosthenis Kotsopoulos, Cleopatra Bardaki, Thanasis Papaioannou and Katerina Pramatari: Waste no more: Gamification for energy efficient behaviour at the workplace.
13.40 – 15.00 Paper session: Health & gamification, room 103
13.40 – 14.00 Heidi Parisod, Anni Pakarinen, Anna Axelin, Eliisa Löyttyniemi, Jouni Smed and Sanna Salanterä: Acceptability of and demand for a tobacco-related health game application in early adolescents with different gender, age and gaming habits
14.00 – 14.20  Anni Pakarinen, Heidi Parisod, Iiro Linden, Minna Aromaa, Jouni Smed, Ville Leppänen and Sanna Salanterä: Usability of a gamified application to promote family wellbeing in child health clinics
14.20 – 14.40  Jaana-Maija Koivisto, Jari Multisilta and Elina Haavisto: Possible Benefits of Gamification for Improving Surgical Patients’ Quality of Care
14.40 – 15.00 Tuulikki Keskitalo, Hanna Vuojärvi and Heli Ruokamo: Towards Game-Like Healthcare Simulations
15.00 – 15.30 Best paper award/closing of the conference, room 103
15.30 – 16.00 Afternoon coffee, main lobby