All posters and demos will be presented during both times allocated to this activity during the conference (Poster & Demo Sessions I and II), giving everyone the chance to share their work with all conference participants. The posters will be affixed at the start of the conference, and the organizers will inform the authors of the removal times. 

In addition to providing a 5-minute “teaser,” the authors of ACM-published Posters and Demos will also present their work in detail during these slots. Their work is announced as a part of the presentation sessions.

 

Demos

Spray to Scan: Reconstruction of AR Drawings Reveals Spatial Drift – Kaisa Liimatainen; Ville-Veikko Uhlgren; Timo Nummenmaa

 

Which Aspects of Flow Drive Empathy: Insights from the Full ADHD Health Literacy Game – Kristian Kiili; Carita Kiili; Helka Hirvonen; Muhterem Dindar; Meri T. Mäkinen; Manuel Ninaus

 

Collecting Forest Data Through Playing an Augmented Reality Game: Dissecting the Game Mechanics – Ville-Veikko Uhlgren; Kaisa Liimatainen; Jiangnan Xu; Philip Chambers; Timo Nummenmaa



Posters

A Graph-Based Meta-Model for Low-Code DEER Authoring – André Matutat; Benjamin Franke; Hannes Rüffer; Niklas Schumann; Birgit Christina George; Carsten Gips

 

Mapping Conceptual Frames for Understanding Mental Effort in Games: Related Terminologies, their Inclusion and Exclusion – Shruti Agrawal; Girish Dalvi

 

Innovation Through Gamification Solutions – Kalle Sievänen

 

Parent as Mentor in Edutainment E-Sports: Reclaiming Family Dynamics through Gamified Shadow Education – Marcin Kołacz

 

Playful Technologies for Fair Forest Governance: Insights from the PlayFair Forest Network – Philip Chambers; Mari Selkimäki; Teppo Hujala