Getting your submission ready for GamiFIN 2019

NOTE! Due to the recent changes in the CEUR proceedings guidelines, please be aware that the submissions guidelines for papers have been updated!

The GamiFIN conference is an annual academic conference that focuses on the development, implementation and dissemination of gamification research. The third GamiFIN conference will be organised at Sokos Hotel Levi, April 8-10, 2019, in the Finnish Lapland (more information about the venue here:!

The deadline for submissions is December 10, 2018, which makes this the perfect time to get working on your submission.

In order for you to have a smooth and successful submission to the conference, we gathered some advice and useful information which allows you to prepare in advance:

  • Submission types: GamiFIN 2019 conference accepts three types of submissions (see full CFP here):
    • Papers 
      • According to CEUR guidelines, full papers submitted to GamiFIN 2019 should be minimum of 10 pages (including title, abstract, figures, tables, references etc.) and maximum of 12 pages (including title, abstract, figures, tables, references etc.). If the authors wish to submit their work as short paper, the submission should be 5-9 pages. More detailed information here:
    • Posters 
      • Posters should be concise and visual descriptions of smaller research contributions, work-in-progress projects, student projects or results (max 2 pages). More information here:
    • GamiFIN doctoral consortium 
      • The doctoral consortium will offer students the opportunity to develop their gamification related work with leading scholars within the field of gamification and games. The doctoral consortium will take place on April 8, 2019. More information about the doctoral consortium here
  • The gamification publication track: GamiFIN 2019 provides an entry to the gamification publication track, which can help you develop your research paper through relevant conferences (GamiFIN conference, HICSS gamification minitrack) and steer it toward a publication in an associated journal issue. Find out more about the gamification publication track here:
  • Topics: As gamification is a multifaceted phenomenon, we encourage submissions related to e.g. the following keywords:
    • Users: e.g. Engagement, experience, user types
    • Education: e.g. Gamification in education, serious games, game-based learning, games & math
    • Media: e.g. eSports, streaming, gamification in journalism
    • Commerce: e.g. Business models, free-to-play, gambling, gamification as marketing
    • Work: e.g. Organizational gamification, gameful work, gamification in leadership
    • Technology: e.g. Virtual reality, augmented reality, Internet of things
    • Toys & play: e.g. Toy play, toy design/creation, toys in education, Internet of Toys
    • Health: e.g. Quantified self, games for health, health benefits
    • Culture: e.g. Ludification, history of games and gamification
    • Theories/concepts/methods: Contributions to science around gamification
  • Important dates:
    • December 23, 2018:  Submissions deadline
    • February 4, 2019: Notifications of acceptance sent to authors
    • February 15, 2019: Registration deadline for paper authors
    • March 29, 2019:  Deadline for authors to submit the final manuscript
    • April 8-10, 2019: Conference